![]() ![]() ![]() That’s not a hyperbolic number: I t’s the literal amount of time the developers at Techland said players would need to see everything in the game. Its story spans about 20-30 hours, but its world could entertain you for 500. They don’t throw a basketball off a building and into the hoop because they’re uniquely better at basketball than everyone else they hit the shot because they’re committed to putting in the time and failing a lot along the way.ĭying Light 2 falls in the “jack of all trades, master of none” camp. There’s something magnetic about these games - Earth Defense Force, Driver: San Francisco, and Death Stranding - that have the confidence to take risks, and not just fail, but fail spectacularly.Įloquently explaining why or how “7/10” works is a headache unto itself because this method of game design is akin to YouTube creators who specialize in trick-shot videos. Their creators might try to alchemize some fresh way to play, or they might attempt to do a little bit of everything all at once. “7/10”s tend to be mechanically ambitious but financially prohibited. The open-world zombie basher Dying Light 2 is my latest “7/10” game - and I love it for that. ![]() ( We don’t do scores at Polygon anymore, thank the heavens.) No, “7/10” represents a creative philosophy shared by a small, but precious collection of video games. To be clear, “7/10” isn’t a literal score. Most of my favorite video games are what I call “7/10” games. ![]()
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